InvadersBreaker
InvadersBreaker started as a simple question: what if Breakout's ball had to deal with return fire? 72 hours later, here we are.
Built from scratch for Solo Game Jam using a custom C++ ECS Game engine.
No Unity, no Godot, just SDL and questionable amounts of caffeine.
Controls
- A/D: Move paddle
- SPACE: Launch ball / Restart
- ESC: Pause
If you are interested by the source code or the game engine come take a look:
https://columbaengine.org/
https://github.com/Gallasko/ColumbaEngine
Known Issues:
- Powerups don't reset correctly when restarting a new game
Future Dev:
- Local Save System
- Combo System
Drop your high score in the comments.
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | PigeonCodeur |
| Genre | Action |
| Tags | Arcade, Breakout, Fast-Paced, High Score, invaders, Minimalist, Retro, Singleplayer |
| Code license | MIT License |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Links | Blog |





Comments
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18800 score. made it to wave 2
Nice well played ! :)